Account-restricted analytics
ARCADE INTELLIGENCE / V 01
Arcade Command Center
Every game. Every player. One global view.
Players
—Awaiting verified dataGamertags
—Awaiting verified dataGame sessions
—Awaiting verified dataActive playtime
—Awaiting verified dataCountries reached
—Awaiting verified dataCities reached
—Awaiting verified dataGameplay activity
Over timeGame usage
Share of sessionsWaiting for session data
Live Arcade sessions in the selected reporting period. Historical aggregate starts are excluded.
New vs. Returning Players
Linked accounts + browsers · dailyAwaiting live activity data
A new player is an identifiable browser or signed-in account playing for the first recorded day in this game (or Arcade overall). Returning means playing on a later calendar day. Known account-linked browsers are deduplicated; unknown guests remain browser-based. Bars count player-days, not all-time unique people.
Session duration & engagement
Recorded active playtime · selected period
Session length distribution
A duration is included only when positive active seconds were recorded. Sessions with zero or missing time are excluded from averages and distribution, but included in coverage. These differences may reflect reporting gaps, not player behavior.
When people play
Gameplay activity by weekday and hour
Loading session activity…
Session starts · Eastern Time (America/New_York). Dark cells mean no recorded starts; hover or tap a cell for counts. Historical quiz activity is not included.
Games at a glance
Comparison| Game | Players | Sessions | Playtime | Return rate |
|---|---|---|---|---|
| FishFall | — | — | — | — |
| Species Speed Run | — | — | — | — |
| BullFish | — | — | — | — |
| FishyAF Finder | — | — | — | — |
Global footprint
Lifetime reachWhere the Arcade has been played
Country highlighting combines historical Speed Run tracking with current Arcade play. Some small islands and territories may not be visible at this map scale.
Countries and cities where FishyAF Arcade has been played worldwide.
Lifetime reach includes original Species Speed Quiz cities and current Arcade sessions.
FISHFALL / GAME INTELLIGENCE
FishFall Performance
Level attempts are different from game sessions. These metrics use recorded level events, not imported saves. Results with small samples should be interpreted cautiously.
Special rounds
Starts, resolved results, win rate and average duration by round type.
| Round | Starts | W / L | Win % | Avg time |
|---|---|---|---|---|
| Awaiting report | ||||
Character usage
Measured by level starts, not unique players.
Level performance
Most-attempted recorded levelsCompletion rate uses resolved level summaries; unfinished starts aren't automatically counted as losses.
| Level | Starts | Resolved | Wins | Losses | Win % | Avg time |
|---|---|---|---|---|---|---|
| Awaiting report | ||||||
Gameplay activity
Daily sessions · selected periodWhen people play
Gameplay activity by weekday and hour
Loading session activity…
Session starts · Eastern Time (America/New_York). Dark cells mean no recorded starts; hover or tap a cell for counts. Historical quiz activity is not included.
Session duration & engagement
Recorded active playtime · selected period
Session length distribution
A duration is included only when positive active seconds were recorded. Sessions with zero or missing time are excluded from averages and distribution, but included in coverage. These differences may reflect reporting gaps, not player behavior.
Top 10 Gamertags — Playtime
Ranked by tracked active time in this game for the selected reporting period.
| # | Gamertag | Playtime | Sessions |
|---|---|---|---|
| Waiting for reporting data | |||
GAME ANALYTICS
Species Speed Run
Timed species-identification performance. These are verified session-based metrics; deeper gameplay analytics can be added after reviewing the available event data.
Gameplay activity
Daily sessions · selected periodWhen people play
Gameplay activity by weekday and hour
Loading session activity…
Session starts · Eastern Time (America/New_York). Dark cells mean no recorded starts; hover or tap a cell for counts. Historical quiz activity is not included.
Session duration & engagement
Recorded active playtime · selected period
Session length distribution
A duration is included only when positive active seconds were recorded. Sessions with zero or missing time are excluded from averages and distribution, but included in coverage. These differences may reflect reporting gaps, not player behavior.
Coming next
Identification accuracy, most-missed species, high scores, speed and historical traffic.
Additional gameplay reporting is not yet connected. No sample data is displayed.Top 10 Gamertags — Playtime
Ranked by tracked active time in this game for the selected reporting period.
| # | Gamertag | Playtime | Sessions |
|---|---|---|---|
| Waiting for reporting data | |||
GAME ANALYTICS
BullFish
Fishing trivia and betting performance. These are verified session-based metrics; deeper gameplay analytics can be added after reviewing the available event data.
Gameplay activity
Daily sessions · selected periodWhen people play
Gameplay activity by weekday and hour
Loading session activity…
Session starts · Eastern Time (America/New_York). Dark cells mean no recorded starts; hover or tap a cell for counts. Historical quiz activity is not included.
Session duration & engagement
Recorded active playtime · selected period
Session length distribution
A duration is included only when positive active seconds were recorded. Sessions with zero or missing time are excluded from averages and distribution, but included in coverage. These differences may reflect reporting gaps, not player behavior.
Coming next
Trivia accuracy, question difficulty, wagers, winning streaks and performance by round.
Additional gameplay reporting is not yet connected. No sample data is displayed.Top 10 Gamertags — Playtime
Ranked by tracked active time in this game for the selected reporting period.
| # | Gamertag | Playtime | Sessions |
|---|---|---|---|
| Waiting for reporting data | |||
GAME ANALYTICS
FishyAF Finder
Fishing-themed matching and progression. These are verified session-based metrics; deeper gameplay analytics can be added after reviewing the available event data.
Gameplay activity
Daily sessions · selected periodWhen people play
Gameplay activity by weekday and hour
Loading session activity…
Session starts · Eastern Time (America/New_York). Dark cells mean no recorded starts; hover or tap a cell for counts. Historical quiz activity is not included.
Session duration & engagement
Recorded active playtime · selected period
Session length distribution
A duration is included only when positive active seconds were recorded. Sessions with zero or missing time are excluded from averages and distribution, but included in coverage. These differences may reflect reporting gaps, not player behavior.
Coming next
Level completion, matching accuracy, attempts and progression.
Additional gameplay reporting is not yet connected. No sample data is displayed.Top 10 Gamertags — Playtime
Ranked by tracked active time in this game for the selected reporting period.
| # | Gamertag | Playtime | Sessions |
|---|---|---|---|
| Waiting for reporting data | |||
AUDIENCE / IDENTITY
Players & Accounts
Players represent unique browser identifiers. Arcade Accounts are distinct signed-in customer identities. Accounts are included in Players, not added on top.
A customer using multiple devices can have several signed-in browsers but still counts as one Arcade Account. Day-1, Day-7 and Day-30 cohort retention will be a separate metric.
RETENTION / ENGAGEMENT
Player Return Funnel
How many identifiable players reached each session milestone during the selected period? Known signed-in accounts are merged across linked browsers. Unlinked guests are counted by browser.
Waiting for live session data…
Session milestones show frequency, not necessarily return visits. The different-day counts above distinguish genuine multi-day activity.
First-visit cohort retention
Exact-day returnOnly first-time players in the selected period are in these cohorts. Each percentage uses only players whose first visit is old enough to qualify. “Not yet measurable” means none have reached that age; it does not mean 0% retention.
Player retention
Day 1 / 7 / 30First-time and returning players, play frequency and cross-game engagement.
Planned reporting sectionTracking health
Integration monitorIdentify missing session details, unusual reporting changes, and incomplete events.
Awaiting data connectionPRIVATE ANALYTICS • APPROVED ACCOUNTS ONLY